Fitness Games

 
We know children need to learn about health and fitness.  These games will 
encourage children to get off the computer and into activity.  The games are 
divided into three categories: healthy lifestyles, nutrition and games that 
encourage activity.

Activity Tag
Materials
Activity Cards highlight activities like jumping jacks, sit-ups, push-ups, 
and other basic calisthenics.

Number cards from 1-10 to add to the tasks students complete.  (You can use 
a deck of cards if the jacks, queens, jokers, aces, and kings are removed.)

Directions  
Designate an “it” and give that person a stack of activity cards and the 
numbered cards.  When they tag someone they give the tagged person an 
activity card and a number card.  The person tagged is to perform the 
activity the number of times specified on the card.  Once a child finishes 
the task, they may enter the game again.

You can designate a safety zone with a time limit so children can rest and 
be safe.

Dental Health Relay
Materials
Toothbrush
Toothpaste
Cup
Water
Towel,
Mouth rinse
Dental floss

Directions
Students form two equal lines.  On the signal, the first student runs to the 
supply box, gets a toothbrush, and lays it on the picture of the teeth.  
Then he tags the next student.  That student goes to the box and gets the 
toothpaste and the event continues in the same way with all tooth items.    
The team that gets all the supplies first wins the event!


Healthy Bone Relay
Materials
Plastic eggs or Hard-boiled eggs
Two large spoons
Rubber band

Directions
Divide students into two teams.  Each team is given an egg, a large spoon, 
and a rubber band.  On the signal, the first person on each team will take 
the rubber band and wrap it around the egg.  Then, they will walk their egg 
to the other end of the field and hand it to their teammate.  The relay 
continues until all the students have taken their egg on a ride.  If a team 
breaks their egg, they will continue the race without an egg.  

Risk Factor Game
Directions
Discuss the risk factors for heart disease with the children.  Scatter 
children around the room and have them respond to commands in the appointed 
ways:  

High Blood Pressure:  Jump as high as possible.
Smoking:  Cough as they walk.
Stress:  Move frantically in the circle.
Obesity:  Walk very slowly.
Inactivity: Sit or lie without moving.
Heart Attack:  Perform three or more of the risk factors.
Wellness:  Briskly walk around the area.

Healthy Lifestyle Game
Directions
Discuss ways children can keep themselves healthy.  Make a list of healthy 
habits.  Line children at one end of the play area.  Each time a child 
performs one of the healthy habits on the list, they get to take a step 
forward.  For each unhealthy habit or omission of healthy habits, they take 
one-step back.

Good Nutrition Relay Race
Materials
Pictures or plastic models of foods from the food pyramid
Masking Tape

Directions
Take masking tape and make a diagram of the pyramid.  Discuss the food 
pyramid and explain what types of food go into each category.  Divide 
children into two teams.  Children in each team take a turn picking a food 
picture and placing it in the correct area of the pyramid before returning 
to tag the next person in line.  Have someone stand by the pyramid and help 
students who are having trouble with identifying food.

Food Pyramid Relay
Materials
Plastic or pictures of food
Three trays

Directions
Students form two equal lines.  On the signal, the first student in each 
line walks with their lunch tray to the circle of plastic foods.  They 
choose a food from the Food Guide Pyramid.  After choosing a food and 
placing it on the tray, they hand the tray to the next student.
The event continues in this way until the team has a food from each group 
represented on their tray.  If a student drops a food, that food must be 
picked up and put back on the tray.  The first team to compile the balanced 
meal sits down.  Then they will explain the food groups they have chosen and 
how they built a balanced meal.

Musical Hoops
Materials
CD player
Music
Index cards with exercises on them and a pair of dice

Directions
Scatter hoops around the gym with index fitness cards inside the hoops.  
Students move freely from one hoop to another and when the music stops, each 
student goes to a hoop and reads the fitness card.  One student rolls the 
dice.  The addition of the two numbers from the dice indicates how many 
times the students must perform the activity listed on the fitness card.  
Two sixes indicate the students must perform twelve of that particular 
activity.  Fitness cards can include jumping jacks, crunches, mountain 
climbers, sit-ups, push-ups, running in place, skipping in place, and free 
choice.

UNO Fitness
Directions
Each student receives an UNO card.  They are to perform an activity based on 
the card.
      
Red Cards =push ups
Yellow Cards =mountain climbers
Blue Cards =curl ups
Green Cards=bell jumps/lateral jumps),
Skip Card -- skip one lap around the gym
Reverse Card -- jog/walk one lap backward around gym
Draw two Cards -- draw two cards from the regular UNO deck and perform the 
activities corresponds to the card color and number of the card
Wild Draw 4 Card -- draw four cards from the UNO deck and do all four 
activities.

So get off the couch and into fitness.  Before you know it, you will forget 
about moving and just focus on the fun.

Patton, Jeanie.  Training the Elementary School Child.  Ft. Lauderdale: 
Exercise ETC, 2004.

———.  Training the Middle School Child.  Ft. Lauderdale: Exercise ETC, 2004.
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