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As the weather gets warmer children are ready for a change as you train them. Try the option of doing field days and relays with your kids . They are a great finale to your fitness training sessions. Relays Revisited As I mentioned last month, relays are a great way to test and challenge students at the end of a training season. They are fun, easy to do, and allow students to show off the skills that they have learned in their physical education or exercise recreational classes. The games that follow are excellent resources for any classroom teacher, youth pastor, personal trainer, parent, or anyone who loves to work with children The Great Clothing Race Materials: two sets of winter clothing Have students take turns putting a hat, coat, gloves, mittens, and a scarf on themselves. After each student has had a chance to get dressed, they should run back to the starting line and tag the next person in line to start to get dressed. The team that finishes first is the winner. For a change of pace ,have other students dress the student themselves. This relay reinforces hand and eye coordination and speed. Trash Collection Day Materials: hula-hoop and beanbags Put a hula-hoop in each corner of your play area. Have equal numbers of beanbags in each hula-hoop. Divide the kids into teams. Each team stands by 'their' hula-hoop. This is their yard! Instruct them to begin to throw their trash in the other members’ yard. Each group has to empty their hula-hoop by carrying the beanbags; one per trip to another team's yard (hula-hoop). The beanbags have to be put into the other team's yard. Tossing is acceptable if the beanbag lands in the hoop, if not they have to retrieve it from the fallen area and put it in the hula-hoop. Make sure team members watch where they are going, to avoid accidents running into the other team. Count the number of beanbags in each hoop at the end of the game. The team with the fewest beanbags (the least garbage) wins. This is a great game to do during Earth Day. After the game discuss with the students the importance of how the earth looks after everyone has picked up their trash. This game reinforces teaching direction and cooperation with other team members Pop Till They Drop Materials: chairs and balloons Put two chairs at one end of the hall and have two lines of students at other end of hall. The first student runs up to a chair and put their balloon on it. They are to sit on the balloon on the chair, jump up and down on the balloon with their gluteus maximus, until it is broken. Then the student runs back to tag the next person. They repeat the process of breaking the balloon. The relay continues until the whole group has finished. The group who has broken the most balloons at the end of the relay is declared the winner. If a student takes a long, time to break the balloon, have him go back and give it to another member on his team. This relay teaches speed. If you want to take away the competition aspect of the game, have extra balloons for the team that finishes early breaking. Half of the fun is just breaking the balloons and making noise. Waddle Wonderland or an Eggspectacular Event Materials: Plastic Egg, Box, or Basket Provide each team member with a plastic egg. When the relay begins, the first person on each team puts the plastic egg between his knees and waddles to a box that has been set up at a fixed distance away. The student must get close enough to the box so that when he releases his knees the plastic egg falls into the box (nest). The student runs back to the team and tags the next person in line, who picks up the next egg ,and waddles off to deposit it in the nest. The first team to finish first, or put the most eggs in the nest, is the declared the winner. This relay also reinforces speed, direction, coordination, and agility. Mummified Madness Materials: toilet paper Wrap a person with toilet paper. One person on the team may wrap the lucky participant, or the whole team can join in for the effort. (For a variation, make a snowman using winter clothing and electric tape for eyes and mouth. Add a carrot in the mouth for a nose!) This relay teaches cooperation and problem solving with other team members. The team that fully covers the mummy first with toilet paper wins! Sliders Provide each team with two shoeboxes. At the start of the race, the first member of each team puts one foot into each shoebox, slides his or her way to a cone that is set up at a destination point, and then slides back to the team. When that student returns to the team, he or she jumps out of the shoeboxes and the second student "puts them on.” The relay continues until the last member returns to his or her team. The first team to finish is the winner. If you do this relay outside, have extra boxes available since they break and wear easily on asphalt. Direction and speed are emphasized in this relay. Here is a starting point for identifying great ideas to use in your next field day/ relay event. Field Days and relays can be a fun part of your group instruction. What a great way to help children participate in fitness. Suggested Resources: Education World Fifteen Relays for Field Days http://www.educationworld.com/a_lesson/03/lp315-02.shtml Fun Attic Relays
http://www.funattic.com/game_relay.htm
NC Physical Education Institute
http://schools.eastnet.ecu.edu/pitt/ayden/physed8.htm RELAYS RULE! Relays are a great way to get people together. They teach cooperation, specific sport skills, and teamwork. They are a wonderful way to start the school year! Blind Buddy Relay Materials: Two blindfolds, obstacles of your choice, and floor tape to mark alleys Divide the class into two equal teams with each team forming two lines. Teammates pair up — one player blindfolded and the other being the guide. They are led through the obstacle course and the object of the game is not to let any of the objects fall down. If they are knocked down, the players must pick up the objects before continuing. When all of the teammates have had a turn being both the guide and the blind person, the game ends. Stranded Relay Materials: tape a small area or have a carpet sample Divide the groups equally. See which group can get everyone on the small area. Both feet must be placed on the small area. The first group to cooperatively stay in the area for thirty seconds — wins. Toss-Catch Basketball Relay Materials: one ball and basket for each team Each team lines up behind the start line. One tosser from each team stands behind another line about twenty feet away from the start line. The first person in each line holds the bucket and steps up to the line to catch. The tosser lobs the ball to the catcher, who attempts to catch the ball in the bucket without stepping over the line. If it is a miss, the catcher throws the ball back to the tosser, and they go again. After three unsuccessful attempts, the next two people in line go. When the ball is caught, the catcher takes the ball out of the bucket and runs to become the next tosser on the opposite line. The first tosser runs to the end of the team’s line. The new tosser lobs the ball to the next person in line. The first team to have everyone catch and throw a ball is the winner. Custodian Relay Materials: a towel for each team Each team lines up behind the start line with a towel. On the signal to start, the first player in line pushes the towel to the turning line and back to the start line as quickly as possible. Players may hold the towel anyway they like. The team that finishes first is the winner. Exercise Relay At the signal to start, the first person runs to the demonstration area and does an exercise ten times. The rest of the group must perform the same exercise with the demonstrator. When the demonstrator has done the ten exercises, he goes to the back of the line. The next person comes up to the demonstration area and the rest of the group does 10 exercises with the demonstrator. Exercises must vary. The team that finishes the series of exercises first with each of the demonstrators wins the game. Junk Relay Materials: assorted materials from around the room and hoops Divide teams equally. Teams line up, take an object, and drop it in the hoop. The next player goes and takes the item out of the hoop. When all of the players have participated, the game ends. Blow Hard Relay Materials: Light ball for each team Equal groups are formed. At the teacher’s signal, the first person in each team blows a lightweight ball to the line, then runs back with the ball, and hands it to the next player. The first group that finishes first — wins. This works best indoors on a carpet. Heads-Up Relay Material: Softball or beanbag Have students form equal teams. Teams pair off and each group walks sideways with the object to the one end of the room and back to their team. The first team to finish is the winner. For a variation of the game, have the students walk with the object between their chest, toes, knees, ankles, etc. If the object falls, they must stop where they are and pick the item up where it fell. The first team to finish is the winner. Animal Walk Relay Each player on the team acts like an animal. The first person does the puppy dog walk on their hands and feet with their trunk facing forward. The second person does the crab walk on their hands and feet with their trunk facing upward and feet leading. The third person does the frog walk by leaping forward with their hands together and then feet together. The fourth player does the seal walk by using only his hands and dragging his feet. The fifth player does the bear walk by moving forward with the right hand and foot and then the left side. The group that finishes the relay first is the winner. Traveling Tasks Relay Materials: Three hula-hoops, one beanbag, one jump rope, and one basketball for each team On the starting signal, the first player on the team runs to the first hoop and picks up the beanbag, placing it on their head. They walk to the next hoop without letting it fall off their head. At the second hoop, they pick up the jump rope; at the third hoop, they pick up the ball. Then, the player goes to the midline and turns around. As the player goes back to the start, they carefully put each of the objects inside the hoop. The first team to do each of the tasks and leave their area neat wins. If you are looking for fun with your students, try relays because they rule! |