Seasonal Games


  1. Klutz Free Games
  2. Egg Spectacular games!
  3. Hoppin to the Hare
  4. May Games!
  5. Earth Day, Every Day
  6. Fall Fun Fest!
  7. Pumpkin Power!
  8. Turkey Time!
  9. Winter Wonderland
  10. December Delights
  11. Thanksgiving Fun!
  12. Thank Goodness for Thanksgiving!!!
  13. Winter Winners
  14. New Years Games



Klutz Free Games

Klutz Free Games


This is a series of games that are great for kids of all ages and 
abilities.  Therefore, when you want to find some games that are appropriate 
for the junior high games try Klutz Free Games.

Openers

Liar Lines

Materials: Paper and Pencil

This is a good game to open.  Each person in the groups write answers to 
four questions.  Two of the answers are to be true and one is to be a lie.  
Each person reads their answers to the group and the others guess which one 
is a lie.  After all have guessed, the person tells which answer is a lie.

Steal the Bacon

The caller calls out a number.  If he calls, out #3 then both #3 players 
come and try to get the bacon and take it back to their side without being 
tagged.  So if team "A" #3 grabs the "bacon" and gets back to his/her spot 
before getting tagged by Team "B" #3 then team A gets TWO points.  If Team B 
#3 tags him/her then Team B gets ONE point.  Sometimes a player will run up 
fast and grab it, and sometimes both players will walk around it waiting for 
the other person to grab it.  If someone fakes grabbing and touches it, then 
they CAN be tagged and lose a point.  In addition, the caller can call out 
more than one number at a time (Even all the umbers) this is good if one set 
of numbers is taking to long.  The caller continues calling out numbers 
until a team reaches the agreed amount and that team wins.
Capture the Flag

Materials: Two scarves

Team 1 had the front yard and Team 2 had the back yard, or a field was split 
between the two teams.  The teams were given a time, like 5 minutes, to hide 
their flag in their part of the yard.  
 
When the flag was hidden, you call out that you were finished.  Then you 
simply try to get the other teams flag.  If you are caught and tagged by the 
opponent on their territory, you had to go to jail and could only be freed 
by a teammate who grabs you when your opponent is not looking. 
 
The first team to capture the flag wins.  In most versions, you had to both 
get the flag, and bring it back to your side.

Incredible Shrinking Island
Materials: Masking tape, chalk, or gym lines.
This game operates on the same premise as Cooperative Musical Chairs.  
Outline a large square on the floor with either masking tape or chalk.  This 
area is the safe island and the area surrounding the square is the ocean.  
When the music begins children "swim" around the island.  The stopping of 
the music indicates that sharks are coming and that all players must retreat 
to the safety of the island.  With each round, the lines are altered making 
the island smaller and smaller.  Players must work together to make sure 
everyone has a safe place to get away from the sharks and fit on 
the �island�.  Chairs also serve well as boundaries for the island if there 
is space for the people to get into the area. 
Sardines
This indoor/outdoor game is Hide and Seek in reverse.  �It� gets a  twenty 
second head start to hide, then everyone goes to look for �It.�  When a 
player finds �It,� he tries to join �It� in the hiding spot without being 
seen by the others.  As more and more players find �It,� they pack into the 
hiding spot �like sardines�!  The last one to find �It� becomes �It� for the 
next round. 



Active Games


Kick the Can
Materials:  Three cans and a piece of chalk for the center.  

Draw a circle and stack three cans in the center.  Everyone stands on the 
circle.  �It� chooses a kicker, who starts the game by kicking the cans.  
Everyone runs to hide while �It� stacks the cans back in the center.  
Then �It� looks for players, saying the name and place (�I see Katie behind 
the fence�).  Katie is now in jail (inside the circle) unless she can get 
back to the circle before �It� does.  Other players can free those in jail 
by kicking the cans before �It� can get back to the circle.  Then �It� must 
stack up the cans and begin the search again.  The game ends when �It� finds 
all the players and puts them in jail. 
 
Trash Collection Day

Materials: hula-hoop and beanbags
Put a hula-hoop in each corner of your play area.  Have equal numbers of 
beanbags in each hula-hoop.  Divide the kids into teams.  Each team stands 
by 'their' hula-hoop.  This is their yard!  Instruct them to begin to throw 
their trash in the other members� yard.  Each group has to empty their hula-
hoop by carrying the beanbags; one per trip to another team's yard (hula-
hoop).  The beanbags have to be put into the other team's yard.  Tossing is 
acceptable if the beanbag lands in the hoop, if not they have to retrieve it 
from the fallen area and put it in the hula-hoop.  Make sure team members 
watch where they are going, to avoid accidents running into the other team.  
Count the number of beanbags in each hoop at the end of the game.  The team 
with the fewest beanbags (the least garbage) wins.  This is a great game to 
do during Earth Day.  After the game discuss with the students the 
importance of how the earth looks after everyone has picked up their trash.  
This game reinforces teaching direction and cooperation with other team 
members
Cranes and Crows

  to play this game, set up boundaries wide enough for a rectangle to 
accommodate all players with a middle line (it can be invisible between two 
markers).  Divide the group into two lines, with the players in each line 
standing side by side and facing each other over the middle line, two arms� 
width apart.  Each group of players has a safety line about 20 feet behind 
it, parallel to the middle line.  One line of players is the �cranes� and 
the other is the �crows.�  The games leader or instructor stands at one end 
of the lines and shouts the names of the lines, �crows,� �cranes,�  or any 
word beginning with a �c,� or �cr,� such 
as �chrome,� �cranium,� �cone,� �cat,�  etc.  The reason for using other 
words that sound like but are not �crows� or �cranes� is to teach the 
players to listen carefully.  Only when a team�s name is called does it 
chase the other line and to tag them before they run back to reach their 
safety line, which is located about 30 feet behind them, depending on the 
age and ability level of the group.  Any one who is caught joins the other 
team, changing from a crane to a crow or vice versa.  The teams then reform 
their lines in the middle and repeat the process.  It is important to make 
sure the players are aware of others that are around them so they do not 
bump into each other.
 Blob 
 This game derives its name from the science-fiction movie called �The 
Blob,� in which a massive alien organism attempts to take over the earth by 
devouring and absorbing everything in its path, thus allowing it to grow as 
it advances.  This game also teaches us that monsters are not always scary 
and we may have more �animal� in us than we think.
Directions: It is best to play this game in a large area with boundaries.  
One student will start out as �The Blob,� and when he or she tags someone, 
that person joins hands with him or her and they try to catch others 
together.  When there are at least four, they can split into two blobs.  
This repeats until everyone is caught.
Freeze Tag
�It� chases players within a certain area.  Tagged players are �frozen� but 
can be unfrozen if tagged by a free player.  The game ends when all players 
are frozen.  The last one frozen becomes �It� for the next round. 
Elephant Stampede
Materials: Pool noodle (18 inches long) or paper towel roll
Start with one person being �It.�  The person who is �It� holds one piece of 
the noodle/roll and chases people within the boundaries.  He will then hit 
people below the knees.  The person who is hit must lock arms with the 
tagger.  The two of the �taggers� must chase other people hitting them below 
the knees and locking arms with them.  The game ends when all the players 
have joined a team.  Be sure to remind players to lightly tap their 
opponents.  For a large group you may have more than more one �tagger.�
Sliders

Materials: Two shoe boxes for each team to put their feet into


Provide each team with two shoeboxes.  At the start of the race, the first 
member of each team puts one foot into each shoebox, slides his or her way 
to a cone that is set up at a destination point, and then slides back to the 
team.  When that student returns to the team, he or she jumps out of the 
shoeboxes and the second student "puts them on.�  The relay continues until 
the last member returns to his or her team.  The first team to finish is the 
winner.  If you do this relay outside, have extra boxes available since they 
break and wear easily on asphalt.  Direction and speed are emphasized in 
this relay.

   Tail Tales or T.T.
Materials: Bright scarf
Players form one long line or train by holding onto the waist of the child 
in front of them.  The child in the front becomes the head of the group.  
The child in the rear is the tail, and a colorful scarf is attached into his 
back or side pocket.  A belt loop in the back of the child may also be used 
to hold the scarf.  The "head� or first person in the group is to try to 
catch the scarf flapping behind the "tail.�  The front person may use their 
hands to catch the scarf.  All players must learn to work together to catch 
the tail without losing any of the players by running too fast or allowing 
players to accidentally break from the group.
Rattlers

Materials: blindfold and two rattles

Everyone forms a circle around two players.  They are both blindfolded and 
given a rattle.  One is going to tag the other.  The ratters enter the snake 
pit, and the game begins.  Each person tries to find the other by listening 
to the shake of his or her rattle.  The first person to tag their opponent 
wins.  The rattlers cannot go outside of the circle.

Go-Tag

Everyone squats in a line, alternate players facing opposite directions.  
The person at then end of the line will be the first runner.  He may run 
around the track in either direction.  The person at the other end will be 
the first chaser.  He or she may start running either clockwise or counter-
clockwise, but she or he may not switch directions once she starts.  The 
object of the game is or the chase to tag the runner.  


Rotation Baseball

Four players take on four roles, catcher, batter, pitcher, and fielder.  
Batter hits pitched ball, and goes back and forth between two bases counting 
each time they touch a base as a run.  Whoever gets the ball must throw it 
to the other fielder, who throws it to the catchers.  The catcher tags home 
place and the batter is out.  After that, everyone rotates positions and do 
the same again.  Everyone gets to play all positions.

Shootout

Materials: Four dodge balls

Cross-over Dodge ball
 Materials:  3-5 dodge balls


Two players art in the center of playing area standing back to back.  On the 
signal go they take five quick steps forward past a designated line.  At 
this time, a player may turn and shoot to hit the other player below the 
shoulders or he or she may hold the ball in anticipation of the opponent 
missing.  Players may go anywhere in the playing area and do not have to 
throw at any certain time, after they throw their ball, they may receive a 
second ball from their backup person.  Play continues until one player is 
eliminated.  The winner stays to challenge the next player in line.  Three 
wins in a row and the player must retire as champion and go tot the end of 
the line.

Asteroids

Materials:
Dodge balls


Distribute one ball to each player, but extra balls may be scattered on the 
floor.  The game is started with all players tossing their ball into the air 
on a signal.  Each player then retrieves a ball other than his own and 
begins to throw to other players.  Each player gets three lives.  On the 
first hit, the player goes down to one kneed where he or she is hit and can 
play from that position.  On the second hit, the player sits cross-legged on 
the floor.  The third time the player is hit, he, or she sits against the 
sidewall and players from the position.  Players may not travel while 
kneeling or sitting.

Pin Bombardment

Materials: Six bowling pins and dodge balls

Divide the class into two teams.  Players are out if they are hit by an air 
ball, or a ball they threw is caught in the air by an opposing player.  A 
ball touching the floor or wall is safe to pick up.  Players must stay on 
their side of the centerline.  Anyone stepping over the centerline is also 
out.  Try having the first person eliminated for this reason becomes the 
line judge, watching for the other violators of this rule.  Pins may be 
guarded but not touched.  If accidentally knocked down the pin stays down.  
If a person guarding eh pin is hit, he or she is still eliminated.  
Eliminated players go to the side and wait until five people are out.  When 
there are, five people out them may go back into the game.  To start the 
game, balls are placed on the centerline, with players touching the wall 
behind them.  Alternately, each team could be given an equal number of balls 
to start.  Pins are placed several yards from the wall of the gym.  The game 
ends when players are tired of the game.




Closers

Copy Cat

Players sit in a circle.  The leader starts by making a funny or unusual 
face and �passes� the goofy face to a person next to them who must copy the 
funny face.  The second person makes a new silly face to pass to a third 
person, next to them.  Everyone gets a turn making and passing the funny 
face.

OOH-AHH

Start with everyone standing in a circle holding hands.  Now one of the 
people starts by saying ooh and then another ads ahh but send it in the 
opposite direction. 


Mummified Madness

Materials: toilet paper

Wrap a person with toilet paper.  One person on the team may wrap the lucky 
participant, or the whole team can join in for the effort.  (For a 
variation, make a snowman using winter clothing and electric tape for eyes 
and mouth.  Add a carrot in the mouth for a nose!)  This relay teaches 
cooperation and problem solving with other team members.  The team that 
fully covers the mummy first with toilet paper wins!

Thread the Needle
Materials: Hoop
In this contest, the members of each team join hands in a circle with a hula-
hoop hanging from one person's arm.  When play begins, the person with the 
hoop must step through it and pass it to a neighboring player without 
letting go of her teammate�s hands.  The next player does the same thing.  
The team that gets the hoop back to the starting player first wins.  This 
game is great because a wide variety of ages can play.  The game is more 
challenging when students of various heights have to work together to move 
the hoop from one person to another. So get off the couch and try some games 
such as Klutz Free Games where no one feels foolish or left out!
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Egg Spectacular games!

Spring Spectacular

This is a series of games that I have used with elementary and junior high 
students to celebrate spring and Easter. They can be played inside or 
outside with large or limited space. So get ready to enjoy the warmer 
weather, inside or out, with Spring Spectacular games!
Egg Toss
Materials: Plastic eggs
Students are lined up opposite one another in teams of two partners each. 
The partners stand about 5-10 feet apart depending on tossing skills. One 
plastic egg is provided per team. Students toss the egg back and forth, 
trying not to drop it. After each successful catch, the students take one 
step back, creating a greater challenge. Each time the egg drops, they move 
one step closer. The team that successfully throws the egg the farthest 
wins. For an outdoor variation, try using water balloons instead of plastic 
eggs.

Egg Run
Materials: Plastic eggs, small strips of paper, bucket
Before the game, write the names of various exercises, such as jumping 
jacks, push-ups, and sit-ups, on the strips of paper and place them inside 
the plastic eggs. Students line up in single file. A bucket filled with the 
plastic eggs is placed at the opposite end of the play area, such as a field 
or gymnasium. Each student takes a turn running across the play area to the 
bucket. The student grabs one egg and runs back to the line. The student 
opens the egg and reads out loud the exercise written on the paper inside. 
The whole group must then do the exercise. The team that finishes first wins.
 
Egg Balance
Materials: Spoon and plastic egg for each team
Students are lined up in single file. The first student is given a plastic 
egg which he or she will balance on a spoon. A cone is placed 
approximately10 feet away from the front of the line. The student places the 
egg on the spoon and tries to balance it while running to the cone and back. 
When the student returns to the line, he/she gives the spoon and egg to the 
next person in line and returns to the end of the line. The team that 
finishes first wins.
Peter Cottontail Tag
Materials:  Spring-colored paper streamers
One student is chosen as the �tagger.�  All the other students are given one 
streamer each.   The students try to avoid the tagger as he or she attempts 
to grab as many streamers as possible. Children may keep running after their 
tail has been taken. The child who keeps his or her tail the longest becomes 
the tagger for the next game. 
Chicken Frog Relay
Materials: Ball and box

Students are divided into teams and form lines at one end of the gym or 
field. The box is placed on the other side of the play area. The student at 
the front of the line carries a ball between his or her knees and walks like 
a chicken over to the box. The student must then return to the line while 
hopping like a frog. The team that finishes first wins!
 
Over, Under, Over, Under
Materials:  Easter-colored beanbag
Provide the first student on each team with a beanbag. When the relay 
starts, the first student in line passes the beanbag over his or her head to 
the second student. Then that student passes the beanbag under (between) his 
or her legs to the third student. Students alternate between passing the 
beanbag overhead or under their legs, with the third student passing it 
overhead, the fourth student passing it under the legs, and so on. When the 
beanbag reaches the last student in line, that student runs to the front of 
the line and starts the over-under-over-under process again. The game is 
over when the student who started the relay returns to the head of the line. 
The first team to finish wins.
.
Egg Toss

Materials: Plastic eggs and buckets

Set up five buckets two feet apart.  Depending on class size, students may 
form teams or compete against each other individually. Each student takes 
turns attempting to throw the eggs into all the buckets while standing at 
the starting line several feet away.  The thrower or team that gets the most 
eggs in the buckets wins!
Bunny Throw
Materials: Stuffed bunny
How far can students throw a bunny? Give each student a toss or two and 
record the farthest distances thrown by the students.
 
Stealing Eggs

Materials: Plastic eggs and hula hoops

Divide the students into two teams and have them stand at opposite ends of 
the gym or field. Set up a hoop for each team on either side of the play 
area and place an equal number of eggs inside the hoops. Students attempt to 
go to the other teams� hoop, steal an egg, and place it in their own hoop. 
Students may only steal one egg at a time, and they can�t guard their own 
team�s hoop from having eggs stolen. The team who has the most eggs in their 
hoop at the end of the game wins. For a variation of this game, have more 
than two teams and see who has the most eggs at the end of the round. 

Scrambled Eggs

Materials: Two Easter egg puzzles

Students form two teams, then take turns putting a puzzle together by 
running to the puzzle and putting in one piece. After a student places a 
piece in the puzzle, he or she taps the next person on their team, who must 
then put the next piece in the puzzle. The team that finishes their puzzle 
first wins!

Carrot Sticks

Materials: Plastic carrots or Lummi Sticks and basket

Students use an underhand throw to toss the carrots or Lummi Sticks into the 
basket. The student or team that gets the most stick/carrots in the basket 
wins!


15 Relays for Field Days
http://www.education-world.com/a_lesson/03/lp315-02.shtml

Minor Games Resource Page
http://www.geocities.com/EnchantedForest/Glade/6694/relays.html

PE Central

www.pecentral.org

Wink, Barbara Celebration Games Physical Activities for Every Month, 
Champaign, IL Human Kinetics, 2006

Wnek, Barbara Holiday Games, and Activities, Champaign, IL Human Kinetics, 
1992
Back to Top


Hoppin to the Hare

After my husband and I moved into our first house we decided to get a furry 
pet for our anniversary.  We already had an adopted frog from my classroom, 
and we were thinking of adding to our animal family.  As we were debating 
about cats and dogs, we saw some cute furry bunnies.  After spending an 
unplanned hour of holding these little treasures, we were hooked.  This 
workout is dedicated to the special furry creatures which bless me every day 
with their love and playfulness.  This workout is a great way to celebrate 
warmer weather and outside fun.

Warm up

It is essential for all children to have a warm up.  Some ideas for a bunny 
warm up include:

�	Bunny Bounce

Children stand with feet together, knees slightly bent and  they place their 
hands like bunny ears up near their  own ears.  Have them hop first on the 
right foot, then switch and hop on the left foot.  Children should jump with 
both feet apart, and then continue hopping first on the right foot and then 
the left.  The �Bunny Hop� song is great to play during this warm-up.  

�	Bunny Hokey-Pokey


 This game is played the same as the hokey pokey except you make it the hare 
hokey pokey. 

You put your bunny ears in, you put your bunny ears out , you put your bunny 
ears in, and you shake them all about. You do the bunny-pokey, and you hop 
and turn around. That is what it is all about!  (Continue with bunny nose, 
bunny paws, and bunny tail) 
�	Bunny Says
 This game is played similar to Simon Says.  The leader is  the �Bunny".   
The head bunny will say, " Bunny says hop on one foot".  The children will 
hop on one foot. Player will say "Stop". The children are to keep hopping on 
one foot until player says " Bunny says stop". Repeat for additional 
activities such as take one baby bunny step forward, hop backwards, turn 
around and look at your tail. Sometimes  Bunny will say " Bunny says" and 
sometimes he won't.  The player that does not do what the Bunny says is 
out.  The winner is the last bunny standing as the head bunny calls the 
directions out.  
 Games for the bunny workout should vary  from moderate  to active 
activities. Bunnies vary their speed from time to time, and so do children.  
Here is a sample of great activities for group instructors to use. 


Moderate or Anytime Activities Include

�	The Last Bunny
A head  rabbit is chosen by counting out or drawing straws. All other 
players  sit in a circle. The  head  rabbit walks around the circle and taps 
one player on the back saying," Have you seen my bunny helper ?" "What does 
he look like?" asks the  head player, and the  person sitting down describes 
the bunny helper.  The head bunny may say," She is wearing a watch and blue 
shoes." The player on the floor tries to guess who the bunny helper is. When 
he names the right person, the   head rabbit says, "That's my helper!" and 
the  described person chases the  head bunny outside and around the circle. 
If the chaser/bunny helper  can�t  catch the  head bunny before he can 
return to his place, the chaser/ bunny helper becomes the  head  rabbit.
Pin the Tail on the Bunny

You will need a picture of a bunny. Each player gets a bunny tail with their 
name on it. Cotton balls work well for this purpose of placing the tail on 
the bunny. One at a time, blindfold the players, spin them 3 times, and have 
them try to pin or tape their tail to the bunny .The player whose tail is 
closest to the bunny�s real tail wins.

 Fast Activities
�	Bunny Race
 The teacher draws two lines on the playground- a starting line and a goal 
line. Children line up behind the starting line. Then they start they hold 
hands  to  the side of the  head like rabbit ears. When the teacher 
say "Go", children jump in short hops on both feet to the other goal line 
and back.  The first team that finishes the course is declared the winner.
�	Bunny Tag
Same as tag, but players hop instead of run.  When a player is tagged they 
become the new �It�.
Thank you for allowing me the opportunity to give my special children a 
workout of their own.   Before you know it, you will be hopping with joy as 
well.

References Used

Animal Workouts: Fit 4 Fun Kid�s Training
http://worknotes.com/IL/Chicago/Fit4FunKidsFitness/hf0.stm


Bethany Robertshttp://www.bethanyroberts.com/fun.htm

Black Dog Holiday
http://www.blackdog.net/holiday//

He is not here!  He is Risen!
http://www.geocities.com/Athens/Troy/9087//songs.html

Kid�s Domain 
http://www.kidsdomain.com/holiday//

Kinderthemes 
http://www.kinderthemes.com/April.html

To see my rabbits on-line please check out
Bugs and Sebastain�s Own Site!!!
http://cchapan.tripod.com/sebastainandbugschapansite/





 Songs
I got a chocolate rabbit
For an  treat,
A great big chocolate rabbit,
Good enough to eat.
So I ate his ears on Sunday,
his nose I finished Monday,
Tuesday I nibbled on his feet.
I ate his tail on Wednesday,
Thursday I kept on,
By Friday he was going,
Saturday he was gone.
Oh, I loved that chocolate rabbit,
From the moment that he came,
And if I get another one,
I'll love him just the same.
Did You Ever See a Bunny? (Tune:Did You Ever See a Lassie?)
Did you ever see a bunny, a bunny, a bunny? 
Did you ever see a bunny, a bunny on  morn? 
He hops around so quietly 
And hides all the eggs. 
Did you ever see a bunny on  morn? 
________________________________________
 Bunny (Tune:Ten Little Indians)
Where, oh, where is the  Bunny? 
Where, oh, where is the  Bunny? 
Where, oh, where is the  Bunny? 
Early  morning? 
The Bunny Pokey
to the tune of "The Hokey Pokey" 
________________________________________
You put your right paws [right hand and foot] in,
you take your right paws out. 
You put your right paws in, 
and you shake them all about.
You do the Bunny Pokey, 
and you hop all around. 
That's what it's all about!

You put your left paws in....
Your put your pink nose in...
You put your floppy ears in...
You put your cotton tail in...
You put the whole bunny in...
________________________________________
Did You Ever See a Bunny?
to the tune of "Did you Ever See a Lassie?" 
________________________________________
Did you ever see a bunny,
A bunny, a bunny,
Did you ever see a bunny,
Hop this way and that?
Hop this way and that way?
Hop this way and that way?
Did you ever see a bunny,
Hop this way and that?

Did you ever see a bunny,
A bunny, a bunny,
Did you ever see a bunny,
That hopped quite this slow?
Hop this way and that way?
Hop this way and that way?
Did you ever see a bunny,
That hopped quite this slow?

Did you ever see a bunny,
A bunny, a bunny,
Did you ever see a bunny,
That hopped quite this fast?
Hop this way and that way?
Hop this way and that way?
Did you ever see a bunny,
That hopped quite this fast?
________________________________________
 Bunny,  Bunny
fingerplay 
________________________________________
 Bunny,  Bunny,
Put hands on top of head like rabbit ears.

Small and white,
Hold hands close together to show something tiny.

Come and fill my  baskey
Pretend to fill basket.

Overnight.
Pretend to sleep. 
________________________________________

Jokes

Q. Why was the  Bunny so upset?
A.  He was having a bad hare day! 
Q.  How does the  bunny keep his fur neat?
A.  With a hare-brush! 
Q.  What kind of books do rabbits like?
A.   Ones with hoppy endings!
Q.  What do you call a dumb bunny?
A.   A hare-brain!
Q.  Why does the  bunny have a shiny nose?
A.  Because the powder puff is on the other end! 
Q.  How did the soggy  Bunny dry himself?
A.  With a hare dryer! 
Q.  How does a rabbit keep his fur looking good?
A.   With hare spray! 
Q.  What did the rabbits do after their wedding?
A.   They went on a bunnymoon! 




Q. Why was the  Bunny so upset?
A.  He was having a bad hare day! 
Q.  How does the  bunny keep his fur neat?
A.  With a hare-brush! 
Q.  What kind of books do rabbits like?
A.   Ones with hoppy endings!
Q.  What do you call a dumb bunny?
A.   A hare-brain!
Q. Why shouldn't you tell an  egg a good joke?
A.  It might crack up! 
 

Q.  Why does the  bunny have a shiny nose?
A.  Because the powder puff is on the other end! 
Q.  How did the soggy  Bunny dry himself?
A.  With a hare dryer! 
Q.  How does a rabbit keep his fur looking good?
A.   With hare spray! 
Q.  What did the rabbits do after their wedding?
A.   They went on a bunnymoon! 
Q.  What did one colored egg say to the other?
A.  "Heard any good yolks lately?" 
 

Q.  What's yellow, has long ears, and grows on trees?
A.  The  Bunana! 
Q.  How do you catch the  Bunny?
A.  Hide in the bushes and make a noise like a carrot! 
Q.  How do you make a rabbit stew?
A.   Make it wait for 3 hours!
Q.  How many chocolate bunnies can you put into an empty  basket?
A.  Only one- after that, it's not empty!
Q.  A man wanted an  pet for his daughter. He looked at a baby chick and a 
baby duck. They were both very cute, but he decided to buy the baby chick. 
Do you know why?
A.  The baby chick was a little cheeper! (cheaper) 
 

Q.  Why did the  egg hide?
A.  He was a little chicken! 
Q.  What's a rabbit's favorite dance?
A.  The bunny hop! 
Q.  What do you call a rabbit that tells good jokes?
A.   A funny bunny! 



Poems
I'm sure a Bunny must remember 
Everything he's told
Because his ears are oh so large!
Just think how much they hold!
I saw a little bunny 
going hop, hop, hop.
I said, "Please, Mr. Bunny,
won't you stop, stop, stop." 
He flapped his big, long ears
and had no word to say,
And before I could get near him
he had hop, hop, hopped away!


Fingerplays

Five Baby Bunnies 
Five baby bunnies hopping out to play, 
Hopping in the forest on  Day. 
(Fingers hopping) 
The first baby bunny carried his new cane, 
He twirled it as he came hopping down the lane. 
(Twirl cane in the air) 
The second baby bunny came to the river's brink, 
Tasted the cool water and took a long, long drink. 
(Stoop down, take drink) 
The third baby bunny tied her bonnet so new, 
Under her chin, a bow of pink, white, and blue. 
(Tie bow under chin) 
The fourth baby bunny skipped down the shady lane, 
He opened his umbrella just in case of rain 
(Open umbrella) 
The fifth baby bunny said, "Look what I see!" 
Lots and lots of colored eggs hiding near the tree!" 



Trivia

Most children (74%) eat the ears of their chocolate bunny first.  13% eat 
the feet first, and 10% eat the tails first.
 60 million chocolate bunnies are sold each .
 bunny- The rabbit, or hare, was a symbol of abundant new life in ancient 
times, and reminds us of spring and new life.

 Bunny- The  bunny fills  baskets for children with  candy.  This custom 
began in Germany and then came to America.  The story was that if children 
were good, the  rabbit would lay colored eggs in a nest.  Children would use 
caps and bonnets for "nests."
Tongue Twisters

Busy bunnies bring blue baskets.
2. Each , Eddie eats eighty eggs.
3. Six peeping chicks cheeping cheerily.
4. Jogging jellybeans joke and giggle,
    jogging jellybeans jump and jiggle.
5. Run, Red Rabbit, run!
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May Games!

Fiesta de Fitness

I originally wrote this routine for some games I had when I had a fiesta at 
my house.  They are for any age level or ability level.  Just say Ole and 
you are ready to begin!

Chocolonga
(cho-co-LONG-a)
Materials: blindfold
A circle is marked on the blackboard or on a piece of paper  is attached to 
the wall. One player is selected to be it and stands at arms length in front 
of the circle.  He or she is  blindfolded and told to touch as near as 
possible the center of the circle. Before it tries to touch the circle, he 
or she is turned around three times.. "Chocolonga" is cuban for "to put 
into."


Carpenters, Coal Miners , and Cardinals

One player is chosen as leader. The other players form two parallel lines 
about 3 feet apart and facing each other. One team is the carpenters; the 
other is the coal miners. Play begins as the leader gives the calls. If he 
or she calls "Carpenters!" that team turns and runs to alien about 30 feet 
away. The  coal miners try to tag them before they cross the line. The 
players who retagged are out of the game. If  coal miners are called, they 
run to a line on their side, trying to reach it before the carpenters tag 
them. If cardinals are called, neither team should move. If a player should 
move even a foot, he or she is eliminated from the game. The leader may add 
excitement to the game by pausing on the first syllable CAR so that the 
players do not know what to expect. The team with the most players at the 
end of playing time wins. 

La Caching
(La Ca-CHAN-gad)

Materials: Shoe
The term la caching is Spanish for a sandal made of cotton. The sole of the 
shoe is flat and the shoes held on by a strap. The players are in a close 
circle, kneeling on one knee, the other is at right angles. A shoe  is 
passed quickly under the knee of each player. One player on the outside of 
the circle moves around the group in the direction in which the shoe is sent 
and tries to locate the shoe. The circle players say together repeatedly,
Queue corral la cachanga, the sandal that runs. .If the outside player 
locates the shoe, he or she taps the shoulder of the player holding it and 
then exchanges places with that player.
Rayuela 
 
	
How to Play Rayuela
There can be any number of players and a stone is the only object you need 
to play it. If you are the first player, you draw a figure on the floor with 
a piece of chalk. 
Then you throw the stone inside square one. After that, you have to hop into 
each square, starting with square 1 and ending in square eight. If there are 
two squares together, you jump landing with one foot in each square; but if 
there is only one square, you must hop on one foot. When you reach squares 7 
and 8, you have to turn back jumping again until square 1. Then you continue 
playing the next level. This time you begin by throwing the stone into 
square number 2. In the next level, you throw it into square number 3. You 
continue until level 8. The first player who does all the levels is the 
winner. The most important thing is that the player has to skip the square 
where the stone is.
Hit the Coin
Materials: Stick coin or bottle cap ( Chair)

Place a 12- to 18-inch bamboo stick (or use a dowel) into the ground (you 
could make a stand or use a Christmas tree stand indoors). Draw a circle 
about five inches in diameter around the pole. Place a coin or bottle cap on 
top of the stick. The players stand about four feet away from the stick and 
try to knock the object off the stick by throwing a coin at it. The object 
is to knock the coin off the stick to the outside of the 5 inch circle.

Peteca

Materials: Shuttlecock, net, and basket

Peteca is best described as badminton without the racquets. The players use 
their hands to hit the special shuttlecock over a net. Your game could use a 
traditional Peteca, but the player tries to land it in a target, such as a 
basket.

Uno, does, tres

 Materials: beanbags and string

Stretch a string between two objects and mark a line a yard away.  Children 
stand behind the line and take turns throwing bean bags at the string.  Any 
child who hits hit it scores a point.

Socorro! 

A chaser runs after the children and tries to catch them.  When a child is 
in danger of being caught, she shouts, �Socorro!� If a player comes and hold 
her hand, they are both safe from being caught. Once the danger is past, 
they continue to run individually.

Luta de Galo 

Materials: handkerchiefs

Players pair up, tuck handkerchiefs in their belts, place their right arm 
across their chest, and hop around on their right foot. The free left arm is 
used to reach for the opponent's handkerchief. A player whose left foot 
touches the ground or whose right arm unbends is disqualified. The player 
who succeeds in getting the opponent's handkerchief is the winner. Luta de 
Galo means a "fight of roosters."

A.K.A. Alto Ahi! 
Materials: Ball

Initially, one player takes the ball. In that moment, the rest begin running 
away from the one who has the ball. When the one who has the ball 
says, "Stop there, John" (naming one of the participants), the one named 
must look for the ball. Once he has the ball, he says "Stop there," and 
everyone must stop. The one who has the ball can give three steps to get 
nearer to his closest partner and throws him or her ball.

Cascudinho (Little Bee) 
Materials:  Ball 

This uses only one goal (with or without a goalkeeper) and both teams 
compete for goals. The goalkeeper does not belong to any team; his role is 
keeping the goal. When one team attacks, the other one plays defensively, 
trying to stop the ball from reaching the goal. When the other team succeeds 
in stealing the ball, it tries to kick it into the goal and the other team 
plays defensively in turn. 

References: 

Carnival Games from Around the World
http://www.schoolcarnivals.com/Games/By_Theme/themecultural.htm

Fit 4 Fun International Games
http://www.worknotes.com/IL/Chicago/Fit4FunKidsFitness/hf1.stm

Games from Around the World
http://edis.ifas.ufl.edu/pdffiles/4h/4h05500.pdf
Rayuela 
http://www.topics-mag.com/edition11/games-section. htm
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Earth Day, Every Day

EARTH DAY: EVERY DAY
Earth Day occurred just last week. and here are some games to celebrate this 
fun holiday. These related games can be played inside or outside and require 
a minimal amount of space. Instead of harping on the values of recycling for 
Earth Day, teach children those values through interesting games.

WARM-UP ACTIVITIES

Hug a Tree
In a forested area, pairs take turns being blindfolded. Have one person in 
the pair lead the other to a tree (for touch and feel) and then them lead 
away. After removing the blindfold, the tree hugger tries to locate his/her 
tree.

Wind Storm
Materials: parachutes and newspaper sheets
Stand around the chute. Start to wave it like a slow wind. Put several 
newspaper sheets under the chute. Say the sounds of the wind and lift the 
chute over their heads and wave it fast. As they are lifting the chute, name 
a few children. They should run underneath the chute, pick up the newspaper 
sheets, and run though the wind storm.  Encourage all the other children to 
make the wind sound as they wave the chute and make the wind stronger. When 
the children come out of the windstorm, calm down and lower the chute.  Rest 
and ask what it would be like to be in a wind storm. Talk about the 
importance of putting the trash in the trashcan after play.  

RECYCLE RELAYS

Trash Can Relay
Materials: trashcans 
Set up five classroom trash cans in an obstacle course. The first student on 
the team runs the course, weaving in and out around the cans. When the 
student reaches the last can, he or she turns around and weaves back to the 
team. The runner taps the next team member in line, who takes his/her turn 
running the course.

Newspaper Relay
Materials: Newspapers
Provide a stack of newspapers for each team and have team members divide the 
stack evenly among them. Set up a paper bag or recycle bin (or whatever 
container your community uses for recycling newspaper) at a finish line. At 
a signal, the first member of the team carries his or her stack of newspaper 
to the finish line, deposits it in the container, runs back to the team, and 
taps the next person in line. 

Recycle Relay
Materials: cones/markers, large beach ball, recyclable goods, recycle 
bin/box, trash cans/bins/box.

  
Two teams are line up at the start line. One player from each team races to 
recyclable goods. After getting a object from the can, the student must go 
to the large ball and run five times around it. He should deposit the item 
in the recycling bin located by the earth ball. The player must run back and 
ask the next person to go. The team that finishes first wins.

Landfill Loser  
Divide the class into three groups of nearly equal size. Have one group of 
players occupy a space between the other two groups. These players are known 
as the "landfill losers." Discuss how landfills take up valuable space and 
sometimes create groundwater pollution. The object of this game is to 
keep "recycling" the balls by passing them back and forth to each other 
without letting the landfill losers grab them and put them in the ground. 
The two groups on either side of the landfill losers will try to pass balls 
back and forth to each other without allowing the losers to get them. Balls 
may be thrown or bounced to each other, but no ball may go above the heads 
of the losers. Balls that go above the heads of the losers become their 
property. Play for a certain time limit, and count the number of balls at 
the end to see which team has more. Switch jobs and try again. 
  
SAVE THE EARTH SPORTS!

Bottle Bowling
Materials: medium-sized plastic bottles, ball
Set up bowling pins made from 2-liter pop bottles, small bleach bottles, or 
tall dishwashing detergent bottles. 

Putt for Points
Materials: Coffee cans or buckets, golf clubs, balls
Give each student a golf ball and the club and see how many strokes that it 
takes for the team member to get the balls in the three cans. The student 
with the smallest amount of strokes wins.

Toilet Paper Football
Materials: Toilet Paper Rolls
Players run in pairs, connected by toilet paper.  Every player must hold 
onto the end of a length of toilet paper. The team in possession of the 
rolls kicks it downfield and the other team runs to retrieve it and carry it 
across the opponent�s end zone. The connecting toilet paper cannot touch the 
ground. Players are tackled if their length of the toilet paper is torn.  If 
tackled, players may not run, but they can kick the ball whenever possible. 
Any players who runs by himself not connected to another player by a toilet 
paper strip or who touches another player, trades places with the referee. 
Players score six points by completing a pass into the end zone (touchdown). 
The teams that scores more points at then end of the 20 minutes wins. If 
there is no score, the team closer to the opponent�s end zone wins.

Towel Volley
Materials: old towel
As in volleyball, the goal is to cause the other team to miss a legal serve. 
Pairs must keep their hands on their towel at all times. The ball may be 
tossed around players on the same team up to three times before it must be 
lofted over the net. The ball should be returned more or less immediately 
after being caught. The players can�t touch the ball with their hands.  The 
team with more points at the end of twenty minutes wins.

COOL DOWN ACTIVITIES

Springtime Flowers
Materials: parachutes
Have the children face in the same direction and squat around the 
parachute.  Grab the edge of the chute with one hand.  Stand walking in a 
circle while singing Springtime Flower.  One the last line, they all pop up, 
jump, and wave the chute high. Play again using various flowers such as 
roses and petunias. 

Springtime Flowers
(Tune: Ring around the Rosie)
By: Jane Flynn
Ring of Springtime Flowers
Made from April Showers,
Tulips, buttercups,
They all pop up

If you are looking for opportunities to pop up and teach saving the earth, 
try these new games. You never know what spring will bring!

References

DeKoven, Bernie. Junkyard Sports. Champaign, IL: Human Kinetics, 2005.

Education World
http://www.education-world.com/a_lesson/03/lp308-02.shtml

Hug a Tree
http://www.wilderdom.com/games/descriptions/HugATree.html

Landfill Losers
http://members.tripod.com/~MrGsPEpage/landfill.htm

Lesson Planz Page
http://eduref.org/Virtual/Lessons/Physical_Education/Motor_Skills/MMS0003.htm
l

Recycle Relay
http://members.tripod.com/~MrGsPEpage/science3.htm

Wilmes, Liz and Dick. Parachute Play. Elgin, Illinois: Building Blocks, 2000.
Back to Top


Fall Fun Fest!

Fall Fun Fest!

Popcorn Relay Race

Materials:  Popcorn or small balls
Measuring Cups
Bowls or containers

Set out bowls full of popcorn at one end of the room and empty bowls at 
another. Teams must transport the popcorn from full bowl to empty bowl using 
a measuring cup.

Pin the Tail Feathers on the Turkey

Materials: Picture of Turkey
Feathers or Tail feather
Tape
Blindfold

Draw a turkey and have the blindfolded children take turns trying to attach 
the feathers.  The player that puts the feathers closest to the turkey wins!


Turkey Hunt!

Materials:  Twelve Turkey Pictures
 
On a dozen or so index cards, draw or paste a picture of a turkey. To play, 
everyone leaves the room except the leader. The leader hides the cards 
around the room. Hunters return and begin the hunt. As each turkey is found, 
it is brought back to the leader who corrals them in a separate pile for 
each hunter. When all the turkeys have 
been found, the hunter with the most turkeys is the winner and becomes the 
leader for the next round. 

Where is Mr. Turkey?

Materials:  Small turkey or brown ball to represent turkey

One player is the hunter and the others are helpers. The hunter leaves the 
room. The helpers hide a small toy turkey. The hunter returns with a mission 
to find the turkey. Helpers give clues by "gobbling" like turkeys. If the 
hunter is not close, the helpers gobble very quietly. As the hunter gets 
closer, the helpers gobble more and more loudly until the hunter finds Mr. 
Turkey. 





Cranberry Relay:

Materials: Cranberries or small red balls
Large plastic spoons

Have players form two lines. Each player takes turns carrying a spoonful of 
cranberries from the front of the line to a determined point and then back 
to hand the spoon to the next player in line. If any of the cranberries drop 
off, the player must stop and replace them before continuing. The first team 
to finish wins.
	
 ( Maybe Not) Turkey Trot

Materials: Stuffed turkey or picture of turkey for each team

Players pair up with their elbows linked and each team receives a turkey 
mascot.  On cue, the pairs try to make their way to the finish line at the 
far end of the playing field. The first team to get there without dropping 
their bird or unlinking their arms, wins.

Run Fast Little Turkey

Materials: Parachutes
Paper Feathers

Take a chute and throw the turkey feathers in the air.  Assign a color to 
each child and have them pick up that color of feathers.  The child who 
picks up his/her color first, wins.

Pumpkin Race

Materials: Pumpkins or similar odd shaped balls
Pool Noodles 

The racers line up on the starting line with the pumpkins turned on their 
sides. On the signal, the racers use the noodle to roll the pumpkins to the 
finish line. If you want to play this as teams, make it a relay race. 

Toss and Count

Give each player a beanbag.  On the teacher�s signal have the children toss 
and catch their own beanbags to their partner.  After thirty seconds stop 
the game and count the number of times you tossed and catch the beanbags.  
Players can also play the game themselves counting the number of beanbag 
tosses and catches they have successfully completed.  The player or team 
that throws the most times without it falling to the ground wins.




Toss and Walk Relay

Use tape to mark a start line, mark a goal line about 10 feet away.  Group 
students into equal teams and have them form relay lines behind the starting 
line.  Give a beanbag which represents Bob or Larry to the first child on 
each team.  At your signal, the first child on each team walks to the goal 
line, then turns around and walks back to the start, tossing and catching 
her beanbag as she walks.  When she reaches her team, she hands the beanbag 
to the next team player then sits down at the end of the line.  The first 
team that finishes first wins!  

Over and Under Relay

Group students into equal teams and have them form relay lines.  Give a 
beanbag to the first child on each team.  At the teacher�s signal, the first 
child on each team passes the beanbag between her legs to the second child.  
The second child passes the beanbag between her legs to the third child.  
Continue playing until the beanbag reaches the last person on the team.  
Reverse directions for the next round.  You can vary the movements with left 
side, right side, one handed, two handed over and under etc.  You can also 
choose other players from the Veggie Tales to toss over, under, right and 
left side as well.
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Pumpkin Power!

Pumpkin Power!

Fall is a great time to enjoy cooler weather and get into fun and fitness.  
Use this series of games in your next fall or seasonal party.  

The Great Pumpkin

Equipment: Cone markers and one flag or scarf per person
Make a large square with thirty-foot sides.  Choose one player to stand in 
the square�s middle and be the Great Pumpkin.  Divide the group into four 
teams (i.e. Bats, Spiders, Pumpkins, and Candy Corn).  Have each group stand 
in a line formation on one of the sides.   Ask everyone to have a flag 
tucked into the back waistband of their pants, with at least two-thirds of 
the flag visible.  Remind players to move into open spaces to avoid 
collisions.  When you call out a group�s name,  that group runs around the 
square and the Great Pumpkin tries to grab their flags.  If a flag is 
captured, that person joins the square.  Continue calling out the names of 
the groups until you�ve called them all.  Once all groups have been called, 
select a new Great Pumpkin and play again.

Jack-O-Lantern Roll

Equipment: Parachute, 4-5large sponge balls with different jack-o-lantern 
faces

Put the jack-o-lantern sponge balls in a basket.  Have the children stand 
and hold the chute.  Lay on jack-o-lantern ball on the chute.  Encourage the 
children to work together and slowly roll the ball on the edge of the 
chute.  Then tell the children to stop.  The child nearest the jack-o-
lantern grabs it and holds it up so everyone can see the face.  Everyone 
calls out how jack feels.  Have the child roll that jack-o-lantern under the 
chute.  Put another jack on the chute and play again.  To extend the 
activity, make a large puzzle from a picture of a pumpkin and scatter the 
pieces as you throw them up in the parachute. See which kids can find the 
most matched pieces for the puzzle the fastest.  

Pumpkin Bowling

Equipment: Plastic pumpkin, real pumpkin, and slide

Place a real pumpkin in position at the top of a small slide and a plastic 
pumpkin about five feet from the bottom of the slide.  The child climbs the 
ladder, pushes the pumpkin down the slide, and tries to knock over the 
plastic pumpkin at the bottom.

Pumpkin Gutter Ball

Equipment: Various sizes of balls and slides

Roll various sizes of orange balls from the slide.  Predict which ones will 
go down the slide the fastest.  

Pumpkin Parachute

Put various sizes of balls on a chute.  Predict which ones will slide off 
the parachute first.

Move and Seek

Equipment:  Pumpkins, cones or small boxes

Divide children into teams.  Hide miniature pumpkins under a few cones or 
small boxes arranged at the far end of the activity.  Have children run, 
hop, jump, or walk backward to the cones and lift each cone trying to 
discover which cones have pumpkins concealed beneath.  Once they have 
discovered a  pumpkin, have them children carry it back to the starting 
point, then go back to search for more pumpkins.  The team that finds the 
most pumpkins wins!

Pumpkin Throw   

Equipment:  

Beanbags
Balls
Large pumpkin sheet 

Cut a sheet of plywood or laminated poster board to create the outline of a 
huge, three-foot-by-three-foot pumpkin.  Cut a large mouth, a nose and two 
eyes out of the cardboard pumpkin and paint it orange.  Determine point 
values for the eyes, nose, and mouth in the pumpkin.  Take a lightweight 
ball or beanbag and encourage the children to throw it in the pumpkin�s face 
for points.  The student earning the most points wins.

Pumpkin Patch

Equipment:  Orange beanbags 

Have students stand five to seven feet from a partner and toss a beanbag 
using a correct underhand throw.  Students try to accurately throw a beanbag 
with correct underhand style five out of seven times.

Give these games a try if you are looking for a way to bring Halloween into 
your fitness games!

References:


Burk, Maggie C. Station Games. Champaign, IL: Human Kinetics, 2002.

Landry, Joanne M. and Landry, Maxwell J. Ready-to-Use P.E. Activities for 
Grades1-2. n.l.: Parker Publishing, 1992.

McCall, Renee M. and Craft, Diane H. Purposeful Play. Champaign, IL: Human 
Kinetics, 2004.

Wilmes, Liz and Dick. Parachute Play. Elgin, IL: Building Blocks, 2000.
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Turkey Time!

Turkey Time

Thanksgiving is a time to share a special holiday with family and friends.  
In the following article, I give some ideas for taking the focus off the 
food and turning it toward forming friendships, family bonds, and fun!

Turkey Tag

In this game, three students play the hunters and the rest are wild turkeys. 
The game continues until all the turkeys are caught.

Take a Nature Walk

Go outside!  Take a nature walk and see if you can find: a red, orange, or 
brown leaf; a pine cone; an acorn; a dried weed or pod; a seed; a piece of 
bark; a sweet gum ball, or dried berries.  For a variation, have the group 
brainstorm and see what items that they can find first.  The first group to 
find everything on the list wins!

Popcorn Relay Race

Materials:  Popcorn or small balls
Measuring Cups
Bowls or containers

Set out bowls full of popcorn at one end of the room and empty bowls at 
another. Teams must transport the popcorn from full bowl to empty bowl using 
a measuring cup.

Pin the Tail Feathers on the Turkey

Materials: Picture of Turkey
Feathers or Tail feather
Tape
Blindfold

Draw a turkey and have the blindfolded children take turns trying to attach 
the feathers.  The player that puts the feathers closest to the turkey wins!

Thankerchief

Materials: Handkerchief

Arrange the children in a circle. Pass a "thankerchief" (handkerchief) 
around as they recite this poem:  

Thankerchief, thankerchief, around you go -- 
Where you'll stop, nobody knows.
But when you do, someone must say, 
What they are thankful for this day.

The player holding the thankerchief when the poem ends, must tell one thing 
for which they are thankful. The game continues until everyone has had a 
turn.

Turkey Hunt!

Materials:  Twelve Turkey Pictures
 
On a dozen or so index cards, draw or paste a picture of a turkey. To play, 
everyone leaves the room except the leader. The leader hides the cards 
around the room. Hunters return and begin the hunt. As each turkey is found, 
it is brought back to the leader who corrals them in a separate pile for 
each hunter. When all the turkeys have 
been found, the hunter with the most turkeys is the winner and becomes the 
leader for the next round. 

Where is Mr. Turkey?

Materials:  Small turkey or brown ball to represent turkey

One player is the hunter and the others are helpers. The hunter leaves the 
room. The helpers hide a small toy turkey. The hunter returns with a mission 
to find the turkey. Helpers give clues by "gobbling" like turkeys. If the 
hunter is not close, the helpers gobble very quietly. As the hunter gets 
closer, the helpers gobble more and more loudly until the hunter finds Mr. 
Turkey. 

Cranberry Relay:

Materials: Cranberries or small red balls
Large plastic spoons

Have players form two lines. Each player takes turns carrying a spoonful of 
cranberries from the front of the line to a determined point and then back 
to hand the spoon to the next player in line. If any of the cranberries drop 
off, the player must stop and replace them before continuing. The first team 
to finish wins.
	
Turkey Trot

Materials: Stuffed turkey or picture of turkey for each team

Players pair up with their elbows linked and each team receives a turkey 
mascot.  On cue, the pairs try to make their way to the finish line at the 
far end of the playing field. The first team to get there without dropping 
their bird or unlinking their arms, wins.


Turkey Exercises

Materials:  Turkey picture for each group
Turkey feathers with exercises on them

Make feathers out of laminated red, brown, yellow, and green construction 
paper and on the back of each, write an exercise. Divide the students into 
small groups of three and assign each group a turkey placed at the opposite 
end of the gym. Give students the exercise feathers in a pail or bag. The 
first student in the group will pick a feather, read the exercise, and the 
group will perform the exercise. That first student will then run to the 
turkey with that feather, place it on the turkey, and run back. Then the 
next student in the group selects a feather, reads the exercise, and the 
group performs the exercise. That student runs to the turkey, places the 
feather on the turkey and runs back. Continue until all the feathers are 
placed on the turkey. The teacher can tell the students how many feathers 
they need to have on the turkey, depending on the time available. Students 
can also be told they need to select at least one feather of each color, to 
include variety of exercises.

Run Fast Little Turkey

Materials: Parachutes
Paper Feathers

Take a chute and throw the turkey feathers in the air.  Assign a color to 
each child and have them pick up that color of feathers.  The child who 
picks up his/her color first, wins.

Cornucopia Pilgrims

Materials: Chairs for all students except one

Players sit on chairs forming a circle. There should be one more player than 
there are chairs. The player without a chair is the leader. The leader 
points to each of the other players to give them a name, such as "Cranberry, 
Corn, Apple, Turkey," anything related to Thanksgiving. After names are 
chosen, the leader calls out two names, "Turkey and potato," for example. 
Those two players must quickly switch places. The leader keeps calling at a 
quick pace, until suddenly she says, "The cornucopia has tipped over!" 
Everyone, including the leader, then scrambles for a new place. The player 
with out a seat is the new leader. 

Pumpkin Race

Materials: Pumpkins or similar odd shaped balls
Pool Noodles 

The racers line up on the starting line with the pumpkins turned on their 
sides. On the signal, the racers use the noodle to roll the pumpkins to the 
finish line. If you want to play this as teams, make it a relay race. 

If you are looking for an alternative to the traditional dash for the 
leftovers, try these exciting games.  Your focus will be on fun instead of 
on a full and bloated belly.

Thanksgiving References
(Included in this section are books that are great to read in between the 
games when children are tired.) 

Amazing Moms Thanksgiving Games
http://www.amazingmoms.com/htm/thanksgiving_games.htm

Annie�s Thanksgiving Games
http://www.annieshomepage.com/thanksgivinggames.html

Anderson, Laurie Halse. Thank you Sarah: the Woman who Saved Thanksgiving. 
New York: Scholastic, 2002.

Black dog�s Thanksgiving
http://www.blackdog.net/holiday/thanks/

DePaola, Tommie. My First Thanksgiving. New York: Scholastic, n.d.

Family Fun Turkey Trot
http://familyfun.go.com/parties/holiday/game/famf_game_turkeytrot/

Let�s Talk Turkey
http://www.umkc.edu/imc/turkeys.htm

Pilkey, Dav. T�was the Night Before Thanksgiving. New York: Scholastic News, 
1990.

Ross, Katherine. The Story of the Pilgrims. New York: Random House, 1995.

Teaching With a Heart Thanksgiving, Geocities Turkey Time
http://www.geocities.com/teachingwithheart/turkeysing.html

Tryon, Leslie. Albert�s Thanksgiving. New York: Scholastic, 1994.

Web Teach Thanksgiving Links
http://webtech.kennesaw.edu/jcheek3/thanksgiving.htm

Wilmes, Liz, and Dick. Parachute Play. Elgin, IL: Building Blocks, 2000.
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Winter Wonderland

Winter Wonderland

Holidays are a time for busyness and it is easy to forget about physical 
fitness.  In the following article, I would like to highlight some creative 
ideas for getting kids active during this insane holiday season.  I would 
like to separate these with three sections.  First I will highlight low 
activity games, then medium activity games and last of all high activity 
games. This month I will discuss low energy games.
Pass the Snowball (Low Energy)
Materials: 
White ball
Christmas or winter music
This game is like hot potato.  Take an ornament and pass it around a circle 
of children.  The game continues until the music stops.  That child with the 
ornament in his/her hand is out.  Do not allow children to be out more than 
one turn.  Allow them back into the game.
Pin the Nose on Rudolph (Low Energy Activity)
Supplies:
Reindeer picture
Blindfold
Red noses
 This is a take on 'pin the tail on the donkey'.  Put a picture of a nose-
less Rudolf on the wall, blindfold the students, spin them around, and see 
if they can pin a red nose in the right place.  
Snowman Says (Low Energy Activity)
 Same as 'Simon Says':  The student up is the Snowman . Snowman 
says, "Snowman says hop.�  All students hop.  Snowman says, "Stop.�  
Students should continue hopping on until "Snowman" says, "Snowman says 
stop.�  Repeat for other actions such as jump, run, turn around, sit down, 
stand up, hands up/down, star jump, etc.). 

Las Posada Limbo (Low Energy Activity)
Supplies: 
Pool Noodle with garland
  Based on the classic beach game of "limbo.�  The student that can go the 
lowest wins!
 Blanket Blizzard (Low Energy Activity)
Supplies
Chute
Plastic Peanuts
Have the children stand and hold the parachute.  Add a few pieces of 
Styrofoam peanuts and shake them in the air so they seem like snow floating 
from the sky and onto the parachute.  Continue to add peanuts and make a 
blizzard of snow as you continue to fill the parachute.  
Jingle Jam (Low Energy Activity)
Supplies: 
Chute
Jingle Bells

Give each child several bells.  Toss them unto the chute and sing, �Jingle 
Bells as they jerk and chute in rhythm to the song.  Sing again and wave the 
chute in shallow ripples.  How do the bells sound?

Da Wrapper (Low Energy Activity)
Supplies:
Chute
Various small toys

Sit around the chute.  Give each child a small toy.  Have each child hold it 
up and tell what it is.  Everyone cover his or her eyes.  Tap a child who 
has a gift on the head.  That child should wrap his toy under the 
parachute.  Everyone uncover their eyes and see if they can remember what 
gift just was wrapped up.  Let the child unwrap his toy so everyone can see 
it.
Solving the Sleigh Mystery (Low Energy Activity)
Supplies: Snowman sleigh 
 Have children sit in a large circle and blindfold one child.  Another child 
will be given the sleigh and must say: 
Snowman, Snowman, where is your sleigh
someone is come and taken it away
Guess who Guess who? 
The student who finds it first gets to be it for the next round.
Mitten Mates (Low Energy Activity Game)
Supplies:
Chute
Pairs of mittens

Have the children sit around the chute.  Give each child a mitten from one 
of the pairs and put it on the parachute.  Have them spread the mittens 
around the chute.  Lower the chute.  Have the children count to three and 
then throw the parachute  up into a mushroom shape.  Raise the chute.  .  
Lower the chute.  Play repeatedly until everyone has found his mitten 
mates.  So instead of helping yourself to the second serving get active and 
get into fitness with your kids.

Holiday Wonderland Part 2

Last month I discussed some ideas for getting kids active and interested in 
fitness.  Here are some more ideas for getting kids busy and occupied during 
the holiday season.
Cabin Fever Core Circuit ( Medium Energy Activity)
Materials:
Christmas or winter music
Sometimes it is great to divide kids into various stations and have them 
exercise working on various fitness components for 20-90 seconds depending 
on the interest and ability levels of each group.  Examples:

Cardiovascular Endurance: Jump rope
Muscular Strength (upper body): Push-ups
Muscular Strength (abdominal): Partial curl ups
Flexibility: Sit to Reach Your Toes
Muscular Endurance: Rope Climbing in the air

Shoppers Nightmare (Medium Energy Activity)
Supplies: 
Parachute
Various soft toys
Bags
Place toys on the chute.  Wave it in the air and  students go get the toys 
once they have been lifted off the chute.  The child who collects the most 
toys in a bag or specific area wins!
Jingle Jump (Medium Energy Activity)
Materials: Jump ropes
Twist Ties or string
Jingle bells
Students jump with the jingle bells tied  with twist ties  or string to the 
jump ropes.  Sing a winter song such as �Jingle Bells� as the students jump 
with the rope. 
Trim the Tree (Medium Energy Activity)
Materials:
Ringer
(Optional ) Picture of tree on ringer
Clear tape
Rings
Take a ringer and place a picture of a tree on the front of it.  Set the 
ringer in the station area.  Place a tapeline on the floor about five to 
seven feet away form the cone.  Students stand on the tapeline and toss 
three rings onto the cone five out of seven times. 
Three-Legged Stocking Race (Medium Energy Game)
Supplies: Oversized stocking that will fit two feet
 
Tape to mark finish line 
Pair up kids and have each pair put a leg in the oversized stocking and tie 
at top so that it will not fall off.  Make sure you have plenty of space.  
Put all the pairs at one end and mark a finish line at the other.  On your 
mark, the kids race to be the first pair over the line. 
Frosty Snowball Toss (Medium Energy Game)
Supplies:
Large cardboard with Frosty drawn on one side.  

Whiffle Balls
Paper box lid to hold snowballs

Tape to mark distance line 
How to Play: Place cardboard Frosty a little distance from a wall with a 
paper box lid on floor to catch snowballs.  Mark your distance line 
according to age and skill of children.  Line children up behind the line 
and place a bucket of whiffle balls beside them.  Give each child three 
tries to get their  whiffle snowball through the hole.  Get all three  
whiffle snowballs in and earn a snowball reward. 
Rush Relay Races (Medium Energy Activities)
 
Equipment: (1 per group) scooter, 
Jump rope,
Hula-hoops 
Several beanbags 
Tossing items 
Bowls or buckets
 Two rackets/group
 Small playground ball 
Students are grouped into four- five groups of four.  The relays include:

Snowfall Race
Have two students in each group pair up.  One student lies on their chest on 
the scooter and holds on to the sides of the scooter for security.  The 
other student grabs their feet and pushes them down around their specified 
cone and back.  Then the next set of two goes.  

Silly Sled Race
Students again pair up within their group.  This time, one of the students 
sits on the scooter and the other stands up facing them.  The partner on the 
scooter grabs both ends of the jump rope, while the other one holds the 
middle.  The students must "drive" down around the cone and back.  Repeat 
twice. 

 Frustration Freeze Race
 Every student in each group is given a beanbag.  Across the gym, there is a 
set of dome dishes (bowls) for each group that they must place the beanbags 
into.  The students keep running up and placing the beanbags into the bowls 
until the signal is given.  The only catch, however, is that students are 
not allowed to use their hands.  It is interesting to see the different ways 
they come up with.  

Wild Winter Run Race
Each group is given two rackets and a playground ball.  The first and second 
person in each line has a racket.  The first person must balance the 
playground ball down around their cone and back, and then pass the ball on 
to the second person in line holding a racket.  The first person then passes 
their racket on to the third and goes to the end of the line, etc.  If any 
student in the group drops the ball, they must return to the beginning of 
the line immediately, and start again.  So get off the couch and into 
fitness by getting in to Medium energy games.

Winter Wonderland Part Three

This is the third part of a series on games to play during this winter 
season with children.  As you play these high energy games with children 
please remember to make sure that you have plenty of space inside or outside 
and that children fully understand the rules of the games.  
Christmas Signals ( High Energy)
With a partner do the following actions.
Reindeer
Gallop around the area holding hands.
Snowman
 Lie facedown. Roll back and forth on your tummy shouting HO, HO, and HO.
Christmas tree
Stand tall, hands outstretches overhead.
Christmas Ball
Roll up in a little ball on the floor and roll sideways
Candy Cane
Form the shape of a candy cane on the floor
Toy Soldier
Make like a toy soldier marching in a row
Choo Choo Train
Act like a train and chug loudly.
Spinning Top
Act like a spinning top and spin, spin, spin
Angel
Flap your wings and run around like an angel
Wiseman 
Search for the Christ child as you skip from place to place.
Snowball Bowling (Medium Activity)
Materials:
Beanbags
Bowling Pins or Plastic bottles 
Set the bowling pins in a triangle formation.  Placed a tape mark on the 
floor five to seven feet away and lay the beanbags on the tape mark.  
Student should try to knock at least four bowling pins three out of five 
times.

Cheap Skate (High Energy Activity)
Take two shoeboxes or quart milk cartons and create a smooth skating 
atmosphere for your child  Allow your child to skate using the boxes or 
cartons. You can also make it into a relay/race by having two students race 
against each other from a designated starting and finishing line. 

Candy Cane Hockey ( High Energy Activity)
Supplies:
Pool Noodle wrapped to look like a candy cane
Small light balls 
Put a hockey or makeshift goal next to a wall.  Place a tapeline about ten 
feet from the goal.  Students will try to put the puck into the hockey goal 
by moving the small balls three to five times.
Reindeer Run (High Energy Activities)
Students jog around the gym wearing reindeer antlered or making the antlers 
with their hands.  The first student that makes a lap wins!
Christmas stocking Relay (High Energy) 
Supplies: 
One stocking for each team 
One spoon for each team 
One bowl for each team 
Plastic egg
Divide into teams.  Have each team line up at one end of the room.  At the 
other end, hang a Christmas stocking for each team.  Place a bowl of pretend 
candy (plastic eggs) and a spoon in front of each team.  Each team member 
takes a turn carrying an egg from the bowl with the spoon across the room to 
the stocking.  They drop the egg in the stocking and race back to the next 
person in line and give them the spoon.  First team to fill the stocking wins
 Frosty Freeze (High Energy)
Supplies: Christmas music 
Begin playing music and have everyone move and dance until the music stops 
then they must "freeze" in whatever position they happen to be in.  Get into 
the groove this new year and get into fitness!


Christmas References

A Kid�s Heart
http://akidsheart.com/holidays/christms/chgames.htm

Beenleigs State School
http://www.beenleigss.qld.edu.au/Christmas/christmas.html

Burk, Maggie C. Station Games.  Champaign, IL: Human Kinetics, 2002

Child fun Christmas
http://www.childfun.com/modules.php?name=News&file=article&sid=220

Kid�s Domain
http://www.childfun.com/modules.php?name=News&file=article&sid=220

Landry, Joanne M. and Landry, Maxwell J. Ready-to-Use P.E. Activities for 
Grades1-2.  n.l.: Parker Publishing, 1992.


Landry, Joanne M. and Landry, Maxwell J. Ready-to-Use P.E. Activities for 
Grades1 3-4.  n.l.: Parker Publishing, 1992.

McCall, Renee M. and Craft, Diane H. Purposeful Play.  Champaign, IL: Human 
Kinetics, 2004.
 
PE Links4 You
http://www.pelinks4u.org/archives/120103.htm

Physical Education Lessons Page
http://members.tripod.com/~pazz/lesson.html

Pitts School
http://www.pittschools.org/aes/PE-LP59.HTM

Wilmes, Liz, and Dick.  Parachute Play.  Elgin, IL: Building Blocks, 2000.
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December Delights

December Delights

December is an incredible busy time of year.  But more often than not there 
is not much time for family bonding.  This is a series of games that 
emphasize families getting physical activity and focusing on fitness fun!

Materials:

Snowflake Pictures
Inflatable dice with  Christmas on it
Hula hoops
Christmas puzzle
Large cut out of a Christmas tree
Green and brown  beanbags
Number cards
Buckets 
Christmas bucket
Laminated gift boxes 
Plastic tablecloth
Timer
Scarves

Christmas Tree Dice Calisthenics 

Throw a dice. Have the children act out the number that appears with some 
kind of activity: four jumping jacks, five sit-ups, etc.

Christmas Tree Puzzles

Take a hula hoop and put a simple 3-4 piece puzzle of a Christmas Tree 
inside of it. Time each student and see how long it takes them to put the 
puzzle together. See which Christmas Tree puzzle is easiest for the group to 
put together.

Christmas Tree Toss

Take an green bean bags and scatter hoops on the floor. See if your students 
can throw an green bean bag Christmas Tree into the hoop. The group that 
accurately throws the most Christmas Tree bean bag wins.


Present Pursuit

See how many Presents disks (colorful beanbags) can be thrown into the 
Present bucket.  The student who throws the most balls into the bucket wins.

Snowflakes Relay

Make a row of buckets and place a Snowflakes ( white bean bags) beside each 
bucket. Time each student and see how long it takes to put the Snowflakes 
into each bucket. When they have put the Snowflakes in the bucket, they are 
to turn around the last bucket and run back to the start.  The goal is for 
the groups to race to complete the relay in the shortest amount of time.


Snowman says

Instead of Simon Says, have students follow the leader (Snowman) and perform 
locomotor movements or identify various body parts that the caller calls 
outs. No one is out, even if the Snowman does not say.
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Thanksgiving Fun!

Thanksgiving Fun!

Thanksgiving is a great time to reacquaint people with one another in school 
and social situations with light and fun competitive games.  These games can 
be played in outdoor and indoor environments and are lots of fun.

Warm-ups and Cool Down

Roll and Say Hello!

Materials: Ball 

Children take turns greeting each other by rolling a ball.  One child takes 
the ball and says Hello (child�s name) says something that they like about 
Thanksgiving and then roll the ball to another child in the circle.  The 
catcher then says good morning to someone else and rolls the ball to him.  
Make sure that everyone has had a turn.  Ask which children have not had a 
turn by putting their thumb up.  The game is completed when everyone has had 
a turn.

 Squanto Limbo

Materials: Stick such a pool noodle 

Have the teacher  hold the stick at a comfortable height about waist high.  
Ask children to line up one side and find a way to under the stick without 
bumping it.  Each time through, lower the stick a bit.  Children will have a 
find a way to get low and go under.  

Hunt the Turkey

Materials: turkey
 
The players form a circle on the floor and one person is chosen to 
be �IT.� �IT� is in the middle of the circle and closes his eyes until the 
game begins.  The other players pass a turkey or another small  brown object 
( such as a bean bag) back and forth in the circle behind their backs.  The 
object of the game is to have �IT� find out who has the turkey.  If the 
guess is right, the person with the turkey becomes �IT.�  This game teaches 
children to be quick, agile, and aware of their surroundings.
 

Anytime Games

Turkey Relief
Materials:  paper or fabric turkey or such as a newspaper

Have partners place a piece of crumbled up newspaper or turkey on the 
floor.  Ask the partners to pick up the paper using the body parts called 
out the teacher such as elbow-to-elbow, foot-to-foot, knee-to-knee, forearm 
to elbow, foot and elbow, knee and elbow, forehead and back of hand, toe, 
and finger.





Imaginary Shoes

Have kids act out what they would do if they were in particular fall/winter 
shoes.  Some shoes ideas can be ice skates, snowshoes, skis, shoes, and 
boots such as a cowboy, astronaut, and child in the snow.

Twelve Days of Fitness

Students will act out the following fitness song.
On the first day of fitness, my teacher gave to me.

12 Jumping Jacks
11 Raise the roofs
10 Knee Lifts
9 Side Stretches
8 Jogs in Place
7 Jabs and Punches
6 Kicks to the front
5 Hula Hoops
4 Jump ropes
3 Muscle Poses
2 Scissors 
1 Stork Stand 

Red Feather , Green Feather , Brown Feather , Yellow Feather 
Two lines are established at opposite ends of the playing area.  One line is 
the goal line; the other is the starting line.  One player is "�IT�" and 
stands on the goal line and closes his eyes.  When he calls �green 
feather ,� players move toward him.  When he calls "red feather ," he opens 
his eyes and all of the players must stop moving.  Yellow feather  means 
walk slow and brown means sprint.  Any player who is caught in motion must 
return to the starting line.  Players can continue moving if any color other 
than "red feather " is called.  The suspense of the game occurs as the 
players wonder what color will be called and if they are free to move.  The 
first player to reach the goal wins.  The last one to reach the goal is �IT� 
for the next game.  
Pilgrim, May I? 
This is similar to Mother May I?  There is a goal line and a starting line, 
and the player who is "Pilgrim" stands at the goal line.  The "Pilgrim" 
addresses one player at a time to "Take one giant step" or "Take 5 baby 
steps" or "Skip three steps,� etc.  That player must remember to 
say, "Pilgrim, May I?" and wait for permission before he can advance.  If 
the player forgets to ask permission first, he must return to the starting 
line.  The Pilgrim then addresses another player on the line and continues 
until one player finally reaches the goal line.  That player then becomes 
the "Pilgrim.�  Listening and following directions is important in this 
game.  
Drop the Turkey 
Materials: Turkey picture or autumn colored handkerchief 
One player is designated �IT� and gets the handkerchief or turkey picture.  
The other players form a circle by holding hands.  �IT� walks slowly around 
the outside of the circle and puts the turkey or handkerchief behind one 
person.  The person must chase �IT� and try to tag him before �IT� runs 
around the circle once and gets back to the person�s place.  Alertness and 
using direction are great skills taught in this game.

Active Games
Leaf Collection Day

Materials: hula-hoop and leaves or newspapers

Put a hula-hoop in each corner of your play area.  Have equal numbers of 
Leaves and newspapers in each hula-hoop.  Divide the kids into teams.  Each 
team stands by 'their' hula-hoop.  This is their yard!  Instruct them to 
begin to throw their trash in the other members� yard.  Each group has to 
empty their hula-hoop by carrying the leaves  or newspapers; one per trip to 
another team's yard (hula-hoop).  The leaves and newspapers have to be put 
into the other team's yard.  Tossing is acceptable if the beanbag lands in 
the hoop, if not they have to retrieve it from the Thanksgiving area and put 
it in the hula-hoop.  Make sure team members watch where they are going, to 
avoid accidents running into the other team.  Count the number of leaves and 
newspapers in each hoop at the end of the game.  The team with the fewest 
leaves and newspapers (the least garbage) wins.  

Indian Tag

�Indian� chases players within a certain area.  Tagged players are �frozen� 
but can be unfrozen if tagged by a free player.  The game ends when all 
players are frozen.  The last one frozen becomes �Indian� for the next 
round. 

Pumpkin Balance 

Materials: Spoon and plastic pumpkins  for each team 

Students are lined up in single file. The first student is given a plastic 
pumpkin which he or she will balance on a spoon. A cone is placed 
approximately10 feet away from the front of the line. The student places the 
pumpkin on the spoon and tries to balance it while running to the cone and 
back. When the student returns to the line, he/she gives the spoon and 
pumpkin to the next person in line and returns to the end of the line. The 
team that finishes first wins. 

Puritian or Stranger in the Middle 

A student is chosen to play the Puritian or Stranger.  He sits on a stool.  
The other players move around the Puritian or Stranger and tell him he 
cannot catch them.  The Puritian or Stranger tries to catch them without 
leaving his stool.  The first one tagged is the next Puritian or Stranger.  
This game also teaches alertness, agility, and self-control.  
 
Masasoit Says
One player is the leader and orders the other players to make motions such 
as "Masasoit says, thumbs up" or "Masasoit says, hands on your head.�  The 
leader also makes all of these motions.  If he omits "Masasoit says," 
however, and just orders "Thumbs up," the players must not make the motion.  
Anyone who does so is out of the game.  The winner is the player who remains 
in the game the longest.  This game shows the importance of following and 
listening to specific directions. 

Food Tag
This game is for five or more players and should is played outside or in an 
open area. To play, pick four objects to be bases and give each base a 
name: "Don't like it," "Love it," it's OK," "Never tried it.�  You can make 
signs for each base if you like. Pick someone to be it. He stands in the 
middle and players stand on any base they want.  It calls out the name of a 
food and players then have to run to the base that describes how they feel 
about that food.  It tries to tag a player before he or she reaches the 
base.  The player tagged then becomes it. 

References:

Fit 4 Fun Fitness
http://worknotes.com/IL/Chicago/Fit4FunKidsFitness/index.html
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Thank Goodness for Thanksgiving!!!

Thank Goodness for Thanksgiving!

There is so much to be thankful for during this time of year but 
unfortunately the focus on this holiday is often lost with the over 
consumption of high calorie food.  This routine helps burn some of those 
calories and emphasizes new family fun!


Materials:

Inflatable dice with  Turkey on it
Hula hoops
Turkey puzzle
Large cut out of a Turkey 
Brown beanbags
Number cards
Buckets 
Carnocopia bucket
Matching fabric or laminated leaves
Plastic tablecloth

Turkey Dice Calisthenics 

Throw a dice. Have the children act out the number that appears with some 
kind of activity: four jumping jacks, five sit-ups, etc.

Turkey Puzzles

Take a hula hoop and put a simple 3-4 piece puzzle of a Turkey inside of it. 
Time each student and see how long it takes them to put the puzzle together. 
See which Turkey puzzle is easiest for the group to put together.

.

Thanksgiving Gourds Relay

Make a row of buckets and place a brown Thanksgiving gourds beside each 
bucket. Time each student and see how long it takes to put the thanksgiving 
Gourds into each bucket. When they have put the thanksgiving gourds in the 
bucket, they are to turn around the last bucket and run back to the start.  
The goal is for the groups to race to complete the relay in the shortest 
amount of time.

Leaf Relief

Practice colors and shapes by having students go to the hula hoops and find 
the matching leaves. The goal of the game is for the group to match the most 
leaves in the shortest amount of time. Other shapes such as apples cutouts 
or scarecrows can also be substituted. 

Indian says

Instead of Simon Says, have students follow the leader (Indian) and perform 
locomotor movements or identify various body parts that the caller calls 
outs. No one is out, even if the Indian does not say.
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Winter Winners

Winter Winners!

Winter is a great time to think about getting or staying in shape.  This is 
a series of games that can be played in a gym and the focus is on Christmas 
and Winter fun!  So instead of grabbing for the fruitcake try some fitness 
fun!

Warm-ups and Cool Down

Roll and Say Hello!

Materials: Ball 

Children take turns greeting each other by rolling a ball.  One child takes 
the ball and says Hello (child�s name) says something that they like about 
winter/ Christmas and then roll the ball to another child in the circle.  
The catcher then says good morning to someone else and rolls the ball to 
him.  Make sure that everyone has had a turn.  Ask which children have not 
had a turn by putting their thumb up.  The game is completed when everyone 
has had a turn.

 Winter Cross  Country Limbo

Materials: Stick such a pool noodle 

Have the teacher   hold the stick at a comfortable height about waist high.  
Ask children to line up one side and find a way to under the stick without 
bumping it.  Each time through, lower the stick a bit.  Children will have a 
find a way to get low and go under.  

Hunt the Snowflake
Materials: snowflake
 
The players form a circle on the floor and one person is chosen to 
be �IT.� �IT� is in the middle of the circle and closes his eyes until the 
game begins.  The other players pass a snowflake or another small object 
back and forth in the circle behind their backs.  The object of the game is 
to have �IT� find out who has the snowflake.  If the guess is right, the 
person with the snowflake becomes �IT.�  This game teaches children to be 
quick, agile, and aware of their surroundings.
 

Anytime Games
Snowflake Relief
Materials:  paper or fabric snowflake or such as a newspaper

Have partners place a piece of crumbled up newspaper or snowflake on the 
floor.  Ask the partners to pick up the paper using the body parts called 
out the teacher such as elbow-to-elbow, foot-to-foot, knee-to-knee, forearm 
to elbow, foot and elbow, knee and elbow, forehead and back of hand, toe, 
and finger.

Imaginary Shoes

Have kids act out what they would do if they were in particular fall shoes.  
Some shoes ideas can be ice skates, snowshoes, skis, shoes, and boots such 
as a cowboy, astronaut, and child in the snow.

Twelve Days of Fitness

Students will act out the following fitness song.
On the first day of fitness, my teacher gave to me.

12 Jumping Jacks
11 Raise the roofs
10 Knee Lifts
9 Side Stretches
8 Jogs in Place
7 Jabs and Punches
6 Kicks to the front
5 Hula Hoops
4 Jump ropes
3 Muscle Poses
2 Scissors 
1 Stork Stand 

Red Snowflake, Green Snowflake, Brown Snowflake, Yellow Snowflake
Two lines are established at opposite ends of the playing area.  One line is 
the goal line; the other is the starting line.  One player is "�IT�" and 
stands on the goal line and closes his eyes.  When he calls �green 
snowflake,� players move toward him.  When he calls "red snowflake," he 
opens his eyes and all of the players must stop moving.  Yellow snowflake 
means walk slow and brown means sprint.  Any player who is caught in motion 
must return to the starting line.  Players can continue moving if any color 
other than "red snowflake" is called.  The suspense of the game occurs as 
the players wonder what color will be called and if they are free to move.  
The first player to reach the goal wins.  The last one to reach the goal 
is �IT� for the next game.  
Snowman, May I? 
This is similar to Mother May I?  There is a goal line and a starting line, 
and the player who is "Snowman" stands at the goal line.  The "Snowman" 
addresses one player at a time to "Take one giant step" or "Take 5 baby 
steps" or "Skip three steps,� etc.  That player must remember to 
say, "Snowman, May I?" and wait for permission before he can advance.  If 
the player forgets to ask permission first, he must return to the starting 
line.  The Snowman then addresses another player on the line and continues 
until one player finally reaches the goal line.  That player then becomes 
the "Snowman.�  Listening and following directions is important in this 
game.  
Drop the Snowflake 
Materials: Snowflake
One player is designated �IT� and gets the handkerchief.  The other players 
form a circle by holding hands.  �IT� walks slowly around the outside of the 
circle and puts the snowflake behind one person.  The person must chase �IT� 
and try to tag him before �IT� runs around the circle once and gets back to 
the person�s place.  Alertness and using direction are great skills taught 
in this game.

Active Games
Snowflake Collection Day
Materials: hula-hoop and snowflakes beanbags
Put a hula-hoop in each corner of your play area.  Have equal numbers of 
Snowflakes in each hula-hoop.  Divide the kids into teams.  Each team stands 
by 'their' hula-hoop.  This is their yard!  Instruct them to begin to throw 
their snowflakes in the other members� yard.  Each group has to empty their 
hula-hoop by carrying the snowflakes; one per trip to another team's yard 
(hula-hoop).  The snowflakes have to be put into the other team's yard.  
Tossing is acceptable if the beanbag lands in the hoop, if not they have to 
retrieve it from the fallen area and put it in the hula-hoop.  Make sure 
team members watch where they are going, to avoid accidents running into the 
other team.  Count the number of snowflakes in each hoop at the end of the 
game.  The team with the fewest snowflakes wins.  

Snowman Tag
�Snowman� chases players within a certain area.  Tagged players are �frozen� 
but can be unfrozen if tagged by a free player.  The game ends when all 
players are frozen.  The last one frozen becomes �Snowman� for the next 
round. 

Snowflake Toss 
Materials:  White Softballs or Snowflake colored beanbags
Students are lined up opposite one another in teams of two partners each. 
The partners stand about 5-10 feet apart depending on tossing skills. One 
snowflake beanbag or  white ball is provided per team. Students toss the 
snowflake back and forth, trying not to drop it. After each successful 
catch, the students take one step back, creating a greater challenge. Each 
time the snowflakes drops, they move one step closer. The team that 
successfully throws the snowflake the farthest wins. 

Green tree Balance 
Materials: Spoon and plastic green tree  for each team 
Students are lined up in single file. The first student is given a plastic 
green tree which he or she will balance on a spoon. A cone is placed 
approximately10 feet away from the front of the line. The student places the 
green tree on the spoon and tries to balance it while running to the cone 
and back. When the student returns to the line, he/she gives the spoon and 
green tree to the next person in line and returns to the end of the line. 
The team that finishes first wins. 

Snowman in the Middle 
A student is chosen to play the Snowman.  He sits on a stool.  The other 
players move around the Snowman and tell him he cannot catch them.  The 
Snowman tries to catch them without leaving his stool.  The first one tagged 
is the next Snowman.  This game also teaches alertness, agility, and self-
control.  
 
Snowman Says
One player is the leader and orders the other players to make motions such 
as "Snowman says, thumbs up" or "Snowman says, hands on your head.�  The 
leader also makes all of these motions.  If he omits "Snowman says," 
however, and just orders "Thumbs up," the players must not make the motion.  
Anyone who does so is out of the game.  The winner is the player who remains 
in the game the longest.  This game shows the importance of following and 
listening to specific directions. 
References:

Fit 4 Fun Fitness
http://worknotes.com/IL/Chicago/Fit4FunKidsFitness/index.html
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New Years Games

New Year�s Bash


New Year�s is the first of the new year. It is celebrated with parties, food 
fun and celebration.  Some people start their festivities early by 
remembering the old year and making promises for the new.  The month of 
January was named after this god. Janus had two faces. One looked ahead to 
see what the new year will bring and the other looked backward to see what 
happened during the past year. 
 Not all countries or cultures celebrate New Year on January 1st. Other 
countries all have different start dates. Chinese New Year starts on a 
different day each year. Thousands of years ago, the Egyptians celebrated 
their New Year about the middle of June. That was the time when the Nile 
River usually overflowed. 
January 1 is became recognized as New Year's Day in the 1500's when the 
Gregorian Calendar was introduced. The Julian Calendar places the New Year 
on January 14. The Jewish New Year, a feast day, is celebrated in late 
September. In ancient Rome, the first day of the New Year honored Janus - 
the god of gates and doors and beginnings and endings. 
English people  first celebrated their New Years Day on March 1st and then 
after the Gregorian Calendar was introduced followed the custom of cleaning 
their chimneys on New Year's Day. The English believed this brought good 
luck to the household for the coming year. The expression "cleaning the 
slate" came from this custom. It means making resolutions to correct faults 
and bad habits.
 People resolve to make themselves better in the New Year. It is still 
custom today to make a list of resolutions.  The New Year is a great times 
to make promises to start a healthy lifestyle.  Here are a collection of 
games that you can play to encourage fitness with your child.  So time to 
quit eating the cake and cookies of the holidays and turn to fitness.  

 


Stack the cups

Materials: Set of 10 cups and tops and ball

Ask a local restaurant to give you a set of ten cups and tops.  Practice 
adding the tops and stacking them in a row of four then three, two and then 
one to make a cup sculpture.  Relays can be composed of teams each adding a 
cup to the pyramid and the team that finishes first wins the game.  Then the 
cups are ready for a ball knock down and the first team that successfully 
knocks down the complete set of cups is the winner.


 New  Year Shuttle Run

Materials: Two Erasers for each team


Mark two parallel lines 30 feet apart and place two blocks of wood or 
similar object behind one of the lines. Students start behind opposite line. 
On the signal "Ready? Go!" the student runs to the blocks, picks one up, 
runs back to the starting line, places block behind the line, runs back and 
picks up the second block and runs back across starting line. Practice the 
length of steps with running baby steps during the shuttle run.  For variety 
have each team member take a turn running large such as how New Year marches 
quickly on.


Time Tag

Choose one person to be the baby and have them be it.  The rest of the 
players are Father Time or the previous year.  As the Baby of the New Year 
tags the people they become part of the  New Year and can tag others to add 
to the New Year.  When everyone is the New Year the game is over.


 

New Year�s Seats Game 
 
When all the players are seated in chairs in a circle, It (who has no chair) 
stands in the center and repeats, "Change seats!" as many times as she 
likes. The players, however, remain seated until she adds the phrase "The 
New Year's come." At these words, the seated players must change seats but 
not with a neighbor to their immediate right or left--while It tries to grab 
a seat for herself. The odd player out is the new It.2. A tricky It will 
vary the speed of her speech and sometimes say, "The New Year's not come," 
in an attempt to lure the inattentive and overeager player from his or her 
seat. 
Old Man Year Shuffle 
Materials: Beanbag 
 

1. Have the children stand side by side with their beanbags on top of their 
feet. Players try to shuffle across the room without dropping their "eggs." 
The first one to succeed wins.


Old Year, New Year Delight 
Materials : Two balls
	

Two teams stand alternately in a single circle formation. Each team has a 
ball.  One Team is the Old Year and the other is the New Year. At the signal 
the balls are thrown in the same direction from person to person belonging 
to the same team. The balls start moving from opposing players standing 
opposite each other in the circle. The purpose is to see if one team can 
move its ball from player to player at such a speed that it overtakes the 
ball from the opposing team. If this happens one point is scored and the 
game begins again. The first team to score three points wins. 



Shoe Hustle 
Materials: Pair of Shoes from each person	

Everyone should sit in a circle on the floor. Remove both shoes, then remove 
the shoestrings and place them in the toes of the shoes. The shoes then go 
into the center of the circle and have someone mix up the pile or rotate the 
circle of kids. At a signal, everyone races for the pile, finds his shoes, 
laces them up, and puts them on. The first child finished and standing is 
the winner!
Fun Attic
www.funattic.com/


President�s Challenge
http://www.presidentschallenge.org/educators/program_details/physical_fitness
/events_shuttlerun.aspx

Jump Bunch 
http://www.jumpbunch.com/kidsfitnessgames.html
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